Made a sketch artist game where you have to draw the character based on witness testimony https://t.co/ngfr8tUlJ4 https://t.co/grXhFT6ZUp
Muse Spark 1.3 is rolling out today with frontier performance almost too cheap to meter. This is the biggest jump we've made so far on coding and agentic work. Try it in Muse Code and our API. Next up 🍉 and Muse Spark open weights releases coming soon. https://t.co/XQQEDEJGD7
Introducing Gemini 3.8 Flash, another jump in Gemini's agentic + coding capabilities, and our 3rd updated Flash model in only 6 weeks... This model has been a ton of fun to work with, excited to see what you all think! https://t.co/Cj07lCBtp8
The ultimate goal is getting paid to be yourself. To solve problems you can't help but solve. To study what you can't pull yourself away from. To eliminate any work that does not challenge you creatively.
I’m excited to finally announce the newest edition my Stanford course 𝗧𝗵𝗲 𝗠𝗼𝗱𝗲𝗿𝗻 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿. It has been 9 months in the making. Last November, with the release of Claude Opus 4.5, coding agents experienced a step function improvement in capabi…
i really hate to say it, but… gemini who? 🏎️💨
Throwing rubbish in a landfill is (usually) better for the environment than recycling it. With few exceptions, recycling ends up emitting more CO2 and costing more money, while landfills are cheap and secure. - Recycling mid-tier plastics (like plastic bottles or butter tubs) c…
Aaaaaaand we're live! https://t.co/mrHuwmjq8T A persistent, infinite, point-and-click adventure. Every picture is a fork. Click something in it, decide what happens, and the world grows in that direction. https://t.co/7iG8AqHick
OpenAI’s Astra AI uses a new reasoning approach called “recurrent depth.” Though it can help model costs and performance, researchers are concerned bc it obscures a model’s thinking process, making it more difficult to monitor. w/ @amir @rocketalignment https://t.co/ksprupu2h5
Super early preview of what I'm spending all of my Fable 5.1 tokens on. A GTA-style open-world multiplayer game, set in NYC. Fable will iron out some kinks over the next day or so, and then you all can play it! I'll keep the loop going so it keeps getting better.
I heard ya'll like cute little animated vector characters?! https://t.co/10w23zYZ7d -> https://t.co/n2rUXo680o https://t.co/A8xjVQGqpk
A few notes on Anthropic's new Claude Fable 5.1 - with Max thinking level I got the best SVG pelican I've had from any Anthropic model (at a hefty cost of $3.30!), which I then had it animate https://t.co/jQzeDJ2p7r https://t.co/g17nLQKr5r
We’re launching tldraw flash, a new way to animate hand‑drawn ideas on the infinite canvas. Draw a shape, press record, then drag to perform the motion. Trim clips on the timeline, export, and remix. https://t.co/9B38wWFcBO
Sam Altman on OpenAI’s next model and the AI backlash I recently sat down with Sam for a two-part conversation. We covered a lot of ground: the need to slow down frontier research, alignment concerns, OpenAI's next big model, Astra, competition with Anthropic, his thoughts on a…
FABLE 5.1 MARIO with HIGH EFFORT Best Mario benchmark ever https://t.co/yvaLhyucB9
A prompt to stop Claude from speaking in parseltongue. “Please remove all mannered prose.” https://t.co/1pi2QNqVWl
loving have @paper + fable make variant sheets https://t.co/9RpXIycosA
bb 0.41.0 is out. Fable 5.1 in the Claude Code picker. Also: scheduled sends, a concurrency cap, and the mobile app is now the web app in a native shell. npx bb-app@latest https://t.co/5Ebua8eOhN
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